Open ahbnr opened 4 years ago
Added code to simply test level generation and difficulty estimation https://github.com/tdelta/SynergyQuest/tree/sokoban-pcg-test
Some known metrics do not work well for Sokoban
State space of Sokoban is a directed graph G = (V, E) with game states V and edges (box moves) E. Initial state = s~0~
Observations from data:
Computational model of human Sokoban
Problem Decomposition
TODO https://digital.library.unt.edu/ark:/67531/metadc801887/m2/1/high_res_d/dissertation.pdf
The purpose of this issue is to collect research and ideas regarding the automatic generation of rooms containing sokoban puzzles for 2-4 players.
Interesting questions:
Collection of relevant papers and research: https://www.zotero.org/groups/2641270/synergyquest/collections/57U3PREH