issues
search
tea2code
/
fantasy-rts
A fantasy real-time strategy game in the style of Dwarf Fortress.
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Use boost.program_options for command line arguments.
#470
tea2code
opened
9 years ago
0
Use correct size_t value
#469
tea2code
opened
9 years ago
0
Support "from above" in harvest job.
#468
tea2code
opened
9 years ago
0
Base class for going to based jobs.
#467
tea2code
opened
9 years ago
0
Base class for selection based user actions.
#466
tea2code
opened
9 years ago
0
Split VanillaModel include files into smaller ones.
#465
tea2code
opened
9 years ago
0
Find a cool name for this game
#464
tea2code
opened
9 years ago
0
Support animations in renderable.
#463
tea2code
opened
9 years ago
0
Allow 3D movement in path finder
#462
tea2code
opened
9 years ago
0
Solve open todos.
#461
tea2code
opened
9 years ago
0
Don't reset position of selection entities if not necessary.
#460
tea2code
opened
9 years ago
0
Entity groups
#459
tea2code
closed
9 years ago
0
Base class for frts exceptions.
#458
tea2code
opened
9 years ago
0
Move UserActionUtility methods into UserActionFactory with a public interface.
#457
tea2code
closed
9 years ago
0
Cleanup main.cpp
#456
tea2code
closed
9 years ago
0
Log graphic capabilities of host system in VanillaSDL2
#455
tea2code
opened
9 years ago
0
Haul user action
#454
tea2code
opened
9 years ago
0
Zone creation and managing.
#453
tea2code
opened
9 years ago
0
Close all contexts command (aka return to default context).
#452
tea2code
closed
9 years ago
0
Create x (for example stairs) from harvestable block user action.
#451
tea2code
opened
9 years ago
0
QA Version 27
#450
tea2code
opened
9 years ago
0
Release Version 27
#449
tea2code
opened
9 years ago
0
Allow to execute multiple commands with one key.
#448
tea2code
opened
9 years ago
0
Replace defined(WIN32)... with boost variants.
#447
tea2code
closed
9 years ago
0
Update readme with a simple "How to play"
#446
tea2code
closed
9 years ago
0
Mouse buttons 2, 3... for key commands.
#445
tea2code
closed
9 years ago
0
Wrapper around id for more type safety
#444
tea2code
opened
9 years ago
0
Correct resource management where necessary
#443
tea2code
opened
9 years ago
0
Before walking to a position check blocking.
#442
tea2code
closed
9 years ago
0
Remove static_casts if possible.
#441
tea2code
closed
9 years ago
0
Convert build scripts to cmake
#440
tea2code
opened
9 years ago
0
Deployment in qmake/cmake with gcc libs
#439
tea2code
opened
9 years ago
0
Pointer passing by value vs reference
#438
tea2code
closed
9 years ago
0
Block: Faster byComponent() lookup using indexed entities (by component) and reference between entities and their current block.
#437
tea2code
closed
9 years ago
1
Method makeBlock() in module factory.
#436
tea2code
closed
9 years ago
0
Close current context command.
#435
tea2code
closed
9 years ago
0
Context support for key input.
#434
tea2code
closed
9 years ago
0
QA Version 26
#433
tea2code
closed
9 years ago
0
Release Version 26
#432
tea2code
closed
9 years ago
0
Create and destroy job marker in job handler.
#431
tea2code
closed
9 years ago
0
Demo implementation of employment for player entity.
#430
tea2code
closed
9 years ago
0
Environment
#429
tea2code
opened
9 years ago
0
Event: New entity created (with entity id and entity as values).
#428
tea2code
closed
9 years ago
0
Refactor BaseDataValue... to be template classes with implemented interface as template paramter.
#427
tea2code
closed
9 years ago
0
Mouse selection command.
#426
tea2code
closed
9 years ago
0
Log os version...
#425
tea2code
closed
9 years ago
0
Implement list event values
#424
tea2code
closed
9 years ago
0
Design/plan physics plugin.
#423
tea2code
opened
9 years ago
0
Implement generic stop harvest job command and configure for digging.
#422
tea2code
closed
9 years ago
0
Implement generic harvest job and configure for digging.
#421
tea2code
closed
9 years ago
0
Next