Describe the bug
A clear and concise description of what the bug is. Also include any error messages
The spawning of wandering traders seems to take up a lot of server resources.
To Reproduce
Steps to reproduce the behavior:
When I test wandering trades I have a contraption that spawns 15 traders at a time so I can get a good idea of the trades and ensure the heads are all present in the config. So spawn 15 traders at a time through dispensers and redstone.
Expected behavior
You should notice tps drop a few points and the traders take a while longer to die in lava with some visual "hiccups"
Screenshots
If applicable, add screenshots to help explain your problem.
Before Spawning
After Spawning
Additional context
Add any other context about the problem here.
Describe the bug A clear and concise description of what the bug is. Also include any error messages The spawning of wandering traders seems to take up a lot of server resources.
To Reproduce Steps to reproduce the behavior: When I test wandering trades I have a contraption that spawns 15 traders at a time so I can get a good idea of the trades and ensure the heads are all present in the config. So spawn 15 traders at a time through dispensers and redstone.
Expected behavior You should notice tps drop a few points and the traders take a while longer to die in lava with some visual "hiccups"
Screenshots If applicable, add screenshots to help explain your problem. Before Spawning After Spawning
Additional context Add any other context about the problem here.