team-abnormals / blueprint

Library that implements the framework of all Abnormals mods
https://www.curseforge.com/minecraft/mc-mods/blueprint
Other
111 stars 34 forks source link

(1.18.2) Crash with Immersive Engineering #164

Closed KintsugiKitten closed 1 year ago

KintsugiKitten commented 1 year ago

I'm playing with a few mods installed, but I was able to identify the causation of the crash- which gave me the following error code- as Immersive Engineering. [main/WARN]: @Inject(@At("HEAD")) Shift.BY=1 on blueprint.mixins.json:EntityMixin::handler$zbb000$baseTick exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning. This was the last line in the latest.log, and thus the most likely to be the cause of the crash. It was a complete incompatibility, crashed on startup. I was hoping there was a way to fix this without removing either mod.

SmellyModder commented 1 year ago

Immersive Engineering is somehow loading the mixin config and overwriting the Forge default mixin config values. I suppose I could try rewriting our mixins to prevent this issue, but for now, adjusting your mixin config should fix this issue.

Giandrys commented 1 year ago

Immersive Engineering is somehow loading the mixin config and overwriting the Forge default mixin config values. I suppose I could try rewriting our mixins to prevent this issue, but for now, adjusting your mixin config should fix this issue.

i got this problem too, How can I adjust my mixin settings?