Closed SmallSansSerif closed 1 year ago
Most likely related to this: https://github.com/team-abnormals/blueprint/blob/1.19.x/src/main/java/com/teamabnormals/blueprint/common/world/modification/ModdedBiomeSlicesManager.java#L108-L116
To probably fix it...
Should probably extend MultiNoiseBiomeSource
I'd suggest for a much better/easier compatibility with other biome mods like BYG & BOP, & Quark iirc(for their cave biome) to use Terrablender
Seems the issue was happening because Blueprint and Terrablender were both on lowest priority for their ServerAboutToStartEvent
listeners causing Blueprint to sometimes run its listener before Terrablender's.
When Blueprint would run first, it messed up Terrablender because ModdedBiomeSource
isn't an instance of MultiNoiseBiomeSource
.
We know that Terrablender exists, and we were more comfortable creating our own more versatile system compatible with Terrablender. I never noticed this issue because Blueprint's listener always ran last.
Hi @SmellyModder, Can this fix be backported to 1.18 please?
I'm using the 1.19 version of Blueprint and can't get BOP biomes to appear in a server. https://www.curseforge.com/minecraft/mc-mods/blueprint/files/3898272
Biomes do appear in single player with Blueprint. Remove Blueprint and the Abnormals mods on the server and the BOP biomes appear. So, there must be some kind of conflict with Blueprint, Terrablender and BOP.