team-abnormals / blueprint

Library that implements the framework of all Abnormals mods
https://www.curseforge.com/minecraft/mc-mods/blueprint
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Um crash bc of a minecraft horse? #65

Closed FullMetalMaster closed 3 years ago

FullMetalMaster commented 3 years ago

minecraft:skeleton_horse (net.minecraft.entity.passive.horse.SkeletonHorseEntity)

Stacktrace: at net.minecraft.world.World.func_217390_a(World.java:554) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.world.server.ServerWorld.func_72835_b(ServerWorld.java:404) ~[?:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:abnormals_core.mixins.json:ServerWorldMixin,pl:mixin:A,pl:runtimedistcleaner:A}

no idea

bageldotjpg commented 3 years ago

post the full log

FullMetalMaster commented 3 years ago

https://www.mediafire.com/file/040ye9jxb37at1c/server70031_-_7_Jan_2021_20_37_52.zip/file all the logs

SmellyModder commented 3 years ago

Don't send all your logs. Only send the logs containing the stack trace you sent above. I also assume you opened this issue because you noticed the mixin:APP:abnormals_core.mixins.json:ServerWorldMixin part in the stack trace. Our ServerWorldMixin doesn't affect anything to do with entity ticking, so I don't think this is an issue caused by this mod.