Closed skillsawed closed 2 years ago
Projectiles are spawning at the incorrect height in Eternity when using the MBF21 A_MonsterProjectile DeHackEd codepointer. This change makes it consistent with calls to P_SpawnMissile in the default monster projectile code pointers in a_doom.cpp.
Seems to work correctly now when testing in game.
Fuckin whoops. Thanks for the pull request.
Projectiles are spawning at the incorrect height in Eternity when using the MBF21 A_MonsterProjectile DeHackEd codepointer. This change makes it consistent with calls to P_SpawnMissile in the default monster projectile code pointers in a_doom.cpp.
Seems to work correctly now when testing in game.