team-eternity / eternity

The Eternity Engine
http://eternity.youfailit.net/wiki/Main_Page
GNU General Public License v3.0
230 stars 36 forks source link

add patches/ as a recognized directory for zip archives #612

Closed sink666 closed 2 weeks ago

sink666 commented 7 months ago

Right now, the textures/ directory is only useful for single-texture lumps that would ordinarily be between TX_START and TX_END. The only option to use patch textures in a PKE is to place them into the archive root or into a folder that is added to the global namespace like graphics/ or music/. this pr adds patches/ as a global namespace directory.