Right now, the textures/ directory is only useful for single-texture lumps that would ordinarily be between TX_START and TX_END. The only option to use patch textures in a PKE is to place them into the archive root or into a folder that is added to the global namespace like graphics/ or music/. this pr adds patches/ as a global namespace directory.
Right now, the textures/ directory is only useful for single-texture lumps that would ordinarily be between TX_START and TX_END. The only option to use patch textures in a PKE is to place them into the archive root or into a folder that is added to the global namespace like graphics/ or music/. this pr adds patches/ as a global namespace directory.