In ZDoom-derived ports, you can specify a state a thing will use when its corpse is smushed by a crusher or door. a similar feature is referenced in #496 . With this PR you can specify the frame to be used when a thing is smushed with a new property in gamemodeinfo_t, and in a thing definitions + state blocks, specify a frame or frames to use.
In ZDoom-derived ports, you can specify a state a thing will use when its corpse is smushed by a crusher or door. a similar feature is referenced in #496 . With this PR you can specify the frame to be used when a thing is smushed with a new property in gamemodeinfo_t, and in a thing definitions + state blocks, specify a frame or frames to use.