Animations defined with ANIMDEFS up until now have been desynced from the level, simply starting whereever they left off between level loads. This is a compatability issue which is at the root of #576 . With a little function that I added to P_SetupLevel, the problem is solved.
Animations defined with ANIMDEFS up until now have been desynced from the level, simply starting whereever they left off between level loads. This is a compatability issue which is at the root of #576 . With a little function that I added to P_SetupLevel, the problem is solved.