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The Eternity Engine
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New parameterized codepointers
#617
Open
sink666
opened
7 months ago
sink666
commented
7 months ago
Codepointers added:
A_BFGSprayEx
: customizable BFGSpray; set ray puff, number of rays, ray fov, cumulative damageroll and damagetype
A_VileTargetEx
: customizable VileTarget; spawns the specified thing and sets it up as VileFire would be
A_VileAttackEx
customizable VileAttack; custom sound, flat damage, explosion damage/radius and upward velocity
Altered codepointers:
A_CustomPlayerMelee
: new parameter for disabling the face-to-target behavior of standard melee attacks
Codepointers added:
Altered codepointers: