team-gsri / mods-gear

Repository meant to host patches and features included in GSRI modpack for ArmA 3
MIT License
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Add modular hear protection to suitable helmets #6

Open ImplicitDeny opened 5 years ago

ImplicitDeny commented 5 years ago

Some of the GSRI helmets are showing noise cancellation devices, mounted on modular rails on sides. There should be an ACE-compatible noise reduction property for such helmets.

ArwynFr commented 1 year ago

@PhileasLX can you check which new helmets have hear protection ?

PhileasLX commented 1 year ago

@ArwynFr Our "GSRI_helmet_spec", "GSRI_helmet_light" and "GSRI_helmet_modular_advanced" have peltor on the model. However, only the first two already have an hearing protection value set by ACE (we need to check the config of the third one), but there is no noise reduction (the sound volume could be reduced like with earplugs). I would like to know if we want to also apply a noise reduction or not?

ImplicitDeny commented 1 year ago

What I had in mind is to simulate Active Noise Cancellation on helmets visually showing a peltor. This is modern tech available on a lot of military headsets. The idea is to have a self-interaction with "ANC on/off", that will silently switch the headgear type to the silenced version and back. So, basically, 6 helmet classes, but only 3 visibles in arsenal.

PhileasLX commented 1 year ago

As there are 2 stats "ace_hearing_protection" and "ace_hearing_lowerVolume", what do you call a silenced version? Will we just adjust the lower volume part to act as we put earplugs when activating ANC? Could a peltor with no ANC activated, offer a protection from firing weapon and explosion sounds?

ArwynFr commented 1 year ago

This should be tested and confirmed, but my understanding is this:

ArwynFr commented 1 year ago

Consider https://community.bistudio.com/wiki/enableAudioFeature