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Strategy: Signal Amplifier as an Early Game Scout #11

Open mklapp2 opened 1 year ago

mklapp2 commented 1 year ago

Goal: Implement a simple Minimum Viable Product (MVP) implementation as soon as possible.

Description: Signal Amplifiers can be placed early in the game as the ideal scout units given their long vision radius and ability to transmit. The initial goal is to get them to be produced first in a 'scout mode' and know that is what they are doing. They should then go around the map and note any features that are non-default (initial implementation assumes empty as default, but future implementations might consider using initial turn by HQ used to count and transmit visible features and select a default based on whatever is most common such as clouds, currents, or walls).

Odyhibit commented 1 year ago

Maybe the hq without a resource in sight on turn one, or after it has created a carrier on a later turn could create a scouting unit that consists of 2-3 bots 1-2 launchers and an amplifier. The scouts will need an algorithm for searching. If they have an internal map they know where the largest unknown area is. Hopefully we can get to a point where that info can be sent back to hq

Odyhibit commented 1 year ago

Battlecode pathfinding - page 10 If I understand the movement cooldowns correctly I think a lone amplifier would be better. They move faster, and see farther. It would be better to have them avoid enemies, than try to protect them.