team-remember-to-hydrate / battlecode23-team-remember-to-hydrate

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Define HQ strategy. Build order, state change conditions, and resource management. #21

Open Odyhibit opened 1 year ago

Odyhibit commented 1 year ago

There are a few states defined in my HQ file in my branch. These are my initial thoughts. check the vision radius for islands and wells on the first turn. if Island -> builds an anchor, then a carrier then sends the anchor to the island. if Well -> builds carriers up to 5? if none -> build an amplifier in scout mode After the first turn, it will be similar, but not restricted to the visual radius. I am thinking we should prioritize placing anchors on islands, then keeping a set number of launchers, and carriers based on map size. Then if we own all the islands we know about, we send scouts to find more. When we send an anchor it can have launcher escorts, maybe based on distance from HQ?