Implement a launcher behavior that keeps their target just barely in range. This will assist in team fights to minimize how many enemy launchers can shoot back.
Future feature: 'kiting' - shooting, then retreating back a step. Draw the enemy into additional friendly range.
Future feature: retreat when shot. If shot, start falling back until a turn where no damage is received. Don't do this on islands, but do do it otherwise and possibly live to fight another day.
Implement a launcher behavior that keeps their target just barely in range. This will assist in team fights to minimize how many enemy launchers can shoot back.
Future feature: 'kiting' - shooting, then retreating back a step. Draw the enemy into additional friendly range. Future feature: retreat when shot. If shot, start falling back until a turn where no damage is received. Don't do this on islands, but do do it otherwise and possibly live to fight another day.