Open mklapp2 opened 1 year ago
Adding to this: Since we know the # of islands at the start, if symmetry is solved should consider an anchor rush.
Conditions:
Execution: Use starting resources to spawn 2 carriers, an anchor, and max launchers (1, plus one in 10 rounds or so). Send them to close islands first to plant the anchors. Then send all launchers to gather near the HQ that will create the last anchor. Escort the anchor and 2 carriers to the easiest/closest island.
This mostly works on maps where they give us 4 islands and 2 HQs on a small, obscured map.
If we know the HQ:island ratio is less than 1/2, then we can't afford to try this strategy (and our opponents can't either) and we should instead proceed as normal: burst-spawn carriers, launchers, and maybe a few amplifiers to start.