Closed jeremy-flusin closed 8 years ago
collision factor should be
negative to change direction < 1 so that we do not gain speed (except for trampoline)
and collision factor should be applyied on eA because every entity are eA in the loop
J'ai tenté de -5 à +20 sans penser à 0.X :hankey:
collision factor should be
negative to change direction < 1 so that we do not gain speed (except for trampoline)
and collision factor should be applyied on eA because every entity are eA in the loop