team-zhsa / zelda-hsa

The Legend of Zelda: Hyrule's Adventure
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Unify all the caves' darkness system #13

Open team-zhsa opened 1 year ago

team-zhsa commented 1 year ago

The caves don't all have the same way of handling dark light.

team-zhsa commented 7 months ago

In fsa_effect, setup_inside_lights() We can return the ambient light value (say 32,32,32) for the darkness then set the hero_light radius to something smaller in create hero light, then simply call map.fsa_dark at the beginning of the map script