Closed 22lejo closed 3 years ago
Update to this issue, it is most likely due to the fact that it's in meters after running tests. This means we have to keep the length unit as inches instead of meters when creating paths, however we can switch back to meters when building the paths. I tested and the (x,y) are the same regardless (you just won't be able to see the path in PathWeaver while the length unit is in meters).
TDLR: This seems to be a visual glitch/bug more than anything, it doesn't impede us in creating and building paths. Just adds a few steps
Technically the issue is closed, but I guess someone can try to fix the visual glitch if they want so I'll just leave this on low priority.
nvm, might have spoken too soon
Okay I think things should be fine now, I just forced the path that PathWeaver makes when it's in meters to fit in the playing field (probably should of done that in the first place). The only issue is that everything kinda looks jank
Not sure what's causing it specifically, but I do know that Length Unit sometimes impacts things as well as changing values relating to the "top left" and "bottom right" in the .json file for the Game
RomiBot.zip