This is an idea of what we want the in-game HUD to look like. The top left is the players health, the bottom left is a mini-map, bottom right is the players ammo and equipment, and the players weapon can be seen in the middle of the screen with an enemy in the upper right.
This is an idea of level design we would like to implement. It takes place in a space ship in this version but could be converted to an enemy bunker, a submarine or boat, etc.
This is an image of our drawing of a pause menu to allow a player to load, save, change options, or exit the game.
This is an idea of what we want the in-game HUD to look like. The top left is the players health, the bottom left is a mini-map, bottom right is the players ammo and equipment, and the players weapon can be seen in the middle of the screen with an enemy in the upper right. This is an idea of level design we would like to implement. It takes place in a space ship in this version but could be converted to an enemy bunker, a submarine or boat, etc. This is an image of our drawing of a pause menu to allow a player to load, save, change options, or exit the game.