teamsalta / sm64nx

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macOS compilation fails for GLES #32

Open enigma9o7 opened 3 years ago

enigma9o7 commented 3 years ago

driver_opengl.h and platform_sdl2.h make macOS use GLES instead of GL because it's not windows.

If this is corrected then it builds (but crashes when executed).

(The macOS binary in repo won't run without appropriate dylibs either which aren't documented or provided)

Xenthio commented 3 years ago

My bad, i wrote the basic mac support ages back and never maintained it, idk how well it held up but i might be able to fix it when i can