Open tech-ticks opened 2 years ago
Entries 26, 28, 44, 45, 48, 4B, 4C, 4D, 4E, 52, 53 and 55 handled in commit d44f4d1309777c3290f03a64485ebc26c51cde69.
More entries from PaulZ:
Byte3A
seems to be the normal itemset index, though there is something strange about how this works using the default values in the reset dungeons (maybe one of the other unknown bytes is interconnected to this one)Byte3B
is the Kecleon shop itemset indexByte3E
is the monster house itemset indexByte3D
andByte3F
seem to be the itemset index for the contents received from normal and deluxe treasure boxByte42
is the min item densityByte43
is the max item density
Also, ItemSetIndex
seems to be the number of rooms in a floor instead.
All of the above have been added on commit a5478eb3424e9e7224139f3358650f99d0bad71b.
New findings by PaulZ
Byte47
is the chance of the item being sticky
Byte47
added on commit 2ec18b8e334273cf4dabe354857a9d08e4705db7.
Even more findings by PaulZ:
Byte34 is some sort of limit for the floor height, and Byte35 is some sort of limit for the floor width. Height gets clamped to 18 / Width gets clamped to 20 if values are too low for the room density The game also overrides the room density and generates 3 rooms + stair room
From PaulZ on Discord:
Current unknowns: