Open XeonG opened 2 years ago
I don't think translucent shadows are possible with URP straight out of the box (which sucks, I know). It might just be me, but URP really feels unfinished, even all these years later. Sorry I couldn't be more helpful!
Do you know if HDRP has the same problem?
Yeah Unity is becoming a joke really, don't think enough people really voice there feedback on issues like this.... tempted to start learning UE5 and be done with it.
I believe it does, yeah.
I tried to see if I could get it working.. just couldn't, seems like something that should be simple to get alpha value of a material and have atleast a dithered shadow from it based on the alpha value of the material.
Do you know if you're able to achieve this look with your URP shader?
https://forum.unity.com/threads/urp-opacity-and-shadows-is-this-even-supported-anymore.1045252/#post-8091335
Previously I had gone this working with built in renderer using amplify shaders... but on URP it just doesn't seem to work.