Closed bshepherdson closed 8 years ago
On another point, one of the reasons for this hardware is not the time or date exactly, but using the time and date (especially its high-resolution parts!) as entropy for a software PRNG. The lower the resolution of this clock, the harder that becomes.
I've updated this. Now it's a backwards-compatible extension to the generic clock device, which now combines relative timer and absolute time/date functions.
I've also clarified that the time zone is not specified. Interpreting the hardware time is a software concern, just as it is on present-day hardware. It's recommended, but not required, that emulators use the host machine's local time.
This looks good to me. Waiting on @andyleap to weight on then we will merge and get it into the emulator/client.
wrong indent, check the rendered version
Comments welcome!
Is millisecond precision practical for the server's point of view?