Open ividyon opened 2 years ago
Doesn't happen on my machine, could you send me log.txt from SkipTheIntro's folder? There should also be a load.txt with a zero in it.
Also, how are your mods arranged? Is my mod loader loading everything else or is the mod loader being loaded by Mod Engine 2? This is decided by whose dinput8.dll is present in the game root directory.
Hi,
sorry for the delay in the response.
I realized that it does work most of the time. For example, today, I turned on ER and everything was fine. Then I closed it, and started it again a minute later, and I got the issue. The issue persisted restarting ER one more time.
I am attaching the log.txt from this exact occurrence. The other times it works, the log.txt shows nothing interesting, only showing success.
How my mods are arranged:
I am using Mod Engine 2's launch_eldenring.bat
to start the game. Mod Engine 2 is installed outside of the game folder in its own folder somewhere.
I assume Mod Engine 2 then starts the game which, in turn, loads your dinput8.dll to use your Mod Loader.
To be safe, I am attaching the elden ring config toml from Mod Engine 2. It should be default though.
I am running the mods SkipTheIntro, UnlockTheFps and elden_ring_seamless_coop.
To address a potential Seamless Coop issue, I had to add a load.txt for it, containing the value 1
. (I am not sure if this helped, however.) This is because I followed the discussion here: https://forums.nexusmods.com/index.php?showtopic=11201308/#entry110123923
However that discussion confused me because I have Seamless Coop at 1, SkipTheIntro at 0, and UnlockTheFps at 1. The advice says to load Seamless Coop first of all. Wouldn't SkipTheIntro load first, at 0?
Drops an error message at launch which says "failed to find signature" or something along those lines. Your FPS unlock mod seems to continue to work just fine.
Using Mod Loader and Mod Engine 2 with ERR and Seamless Coop.