Closed technik closed 7 years ago
Whenever the application is interrupted, it looses the openGL context. This insn't avoidable, and must be taken into account. Every time the application is reentered, it must recreate all openGL resources it needs (such as shaders and textures).
Whenever the application is interrupted, it looses the openGL context. This insn't avoidable, and must be taken into account. Every time the application is reentered, it must recreate all openGL resources it needs (such as shaders and textures).