Some resources (e.g. shaders and textures) may need to be reloaded. This kind of resources must implement a reload method.
This can be useful tfor reloading OpenGL resources when context gets lost or for live edition of content with external tools. For example: you save a texture with photoshop, the Rev editor realises it has changed and automatically tells the game to reload the asset.
Some resources (e.g. shaders and textures) may need to be reloaded. This kind of resources must implement a reload method. This can be useful tfor reloading OpenGL resources when context gets lost or for live edition of content with external tools. For example: you save a texture with photoshop, the Rev editor realises it has changed and automatically tells the game to reload the asset.