Open technik opened 6 years ago
This requires special care when mipmap generation is required for GLES Targets. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glGenerateMipmap.xhtml
Properly use the sRGB Internal texture formats in Windows and android platforms. This will remove several pows in the pixel shaders.