What steps will reproduce the problem?
1. Go in battle and wait until the enemy attacks.
What is the expected output? What do you see instead?
Expecting the battle to continue when the player get hits by the enemy.
Instead there's a code dump.
What version of CubeSX or WiiSX are you using? On what console?
WiiSX beta2.1
Are you using HLE BIOS or a real BIOS (SCPH1001, etc)?
HLE : not working
SCPH1001 and 1002 : Working
Which core type is being used, Dynamic Recompiler or Interpreter?
Both
Please provide any additional information below.
Tested from USB and Samba, with save on SD (DiscID = empty. Nippon Ichi's game
structure is different)
This game is working fine with beta 2.0, with Interpreter and Dynarec.
With beta2.1, when an enemy attacks, the game gives a code dump :
I tried few times, and the code dump is slightly different, so I give you all
of them :
STACK DUMP: SCPH1002 beta2.1 Dynarec USB
8003e4c0 --> 80060984 --> 8005f7b0 --> 8046a8ec -->
8007b518 --> 800121d4 --> 8003936c --> 80022794 -->
80022844
STACK DUMP: SCPH1001 beta2.1 Dynarec USB
8003e4c0 --> 80060984 --> 8005f7b0 --> 804f8c04 -->
8007b518 --> 800121d4 --> 8003936c --> 80022794 -->
80022844
STACK DUMP: SCPH1001 beta2.1 Dynarec USB
8003e4c0 --> 80060984 --> 8005f7b0 --> 804f8d24 -->
8007b518 --> 800121d4 --> 8003936c --> 80022794 -->
80022844
STACK DUMP: SCPH1001 beta2.1 Interpreter USB
8003e4c0 --> 80060984 --> 8005f7b0 --> 8005d600 -->
8005d8d8 --> 800121d4 --> 8003936c --> 80022794 -->
80022844
I can test again or provide more informations if needed.
Original issue reported on code.google.com by c...@mangaheart.org on 12 Aug 2010 at 9:38
Original issue reported on code.google.com by
c...@mangaheart.org
on 12 Aug 2010 at 9:38