tedbarnett / DreamBuilder

An AR viewer for home additions, pergolas, etc.
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Controls #13

Open tedbarnett opened 1 month ago

tedbarnett commented 1 month ago

Add 2 buttons on the top right of the screen (under the hamburger menu, but always on, overlaid on the camera scene)

bhautikpatoliya004 commented 1 month ago

@tedbarnett I've added both Light and Louvers(Icon with slider) buttons on the right side screen under hamburger menu. (Do I need to show those buttons when tap hamburger menu? or always visible after object placed?)

On the click of "Louvers(Icon with slider)" button, slider will appear and when you drag slider it will perform animation.

I don't understood functionality of Light button. Could you please explain? Are you referencing below screenshot Lights? If yes then what should I need to do with it?

Screenshot 2024-10-21 at 6 14 10 PM

tedbarnett commented 1 month ago

Yes. I was referring to those lights. We need to find a way to make them "glow". I think it is possible to add light objects in Apple's Reality Composer. Do you know your way around that?

ChiefSeattle commented 1 month ago

Warm white -2700k

bhautikpatoliya004 commented 1 month ago

Yes. I was referring to those lights. We need to find a way to make them "glow". I think it is possible to add light objects in Apple's Reality Composer. Do you know your way around that?

Ok @tedbarnett. I will try to apply glow to those lights.

bhautikpatoliya004 commented 1 month ago

Warm white -2700k

@ChiefSeattle Is this Color element? Could you please explain?

bhautikpatoliya004 commented 1 month ago

@tedbarnett @ChiefSeattle Layering of Disk Lights: The disk lights on the pergola ceiling model are currently in the same layer/node as the base pergola beams. This setup makes difficult to programmatically place the lights in the correct positions. Would it be possible to separate each disk light into its own layer/node? Could you please ask the developer of the .usdz model to do that? This way, we could attempt to add the lights individually to each layer and see if that works.

I placed light statically on the model but it's go away once the model position changed, so it will be good if the model developer separate the lights layer/node like the Base and Louver then I can apply it.

And the model you provided in google drive is not in straight position if I load it directly it looks like below screenshot (Model Orientation Issue)

IMG_5928

I have to change it programatically to show it straight and maybe that's why I think Pergola moves when scaling.

tedbarnett commented 1 month ago

Got it. Will get that done. Not hard.

tantayota commented 1 month ago

@bhautikpatoliya004 Do you mean the glowing light is separated to the pergola beam?

bhautikpatoliya004 commented 1 month ago

@tantayota I can't found the light element as I found Base and Louvers elements. Could you please provide properties or any names that I could find easily?

tantayota commented 1 month ago

Can you try this one?

image https://drive.google.com/drive/folders/17gSjQ421laN4HwNZmdl6ZC0fJv8qNj_K

ChiefSeattle commented 1 month ago

Warm white color temperature for lights please

On Mon, Oct 21, 2024 at 8:28 AM Bhautik Patoliya @.***> wrote:

Warm white -2700k

@ChiefSeattle https://github.com/ChiefSeattle Is this Color element? Could you please explain?

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ChiefSeattle commented 2 weeks ago

The RGB color code for warm white light is 246, 231, 210. The hex code for warm white is #F6E7D2