Using this thread to keep track of known issues or reports of things that will not likely be changed and the reasoning behind why they will not likely change (in parenetheses)
-First time shooting or killing an enemy seems to lag (THIS IS SHADERS COMPILING; HAPPENS IN FLAT GAME TOO, JUST MAYBE MORE NOTICEABLE IN VR, HOWEVER YOU CAN USE DX'S STUTTER FIX MOD TO HELP WITH THIS)
-Can't change the resolution in settings / changing resolution doesn't seem to have an impact (THE GAME'S MENUS DYNAMICALLY CHANGE BASED ON MONITOR RESOLUTION WHICH MEANT PEOPLE'S VR MENUS WERE CHANGING TOO, HAD TO DISABLE THIS SO EVERYONE HAD A CONSISTENT EXPERIENCE IN VR)
-Can't access the secret area that requires changing resolution (RIGHT, SEE ABOVE, BUT THE GAME HAS ANOTHER WAY WITH AN IMPLANT YOU CAN FIND)
-Toxic Crisis drains health much faster than normal, but ends up draining the same amount. (DOESNT IMPACT GAMEPLAY)
-IED sounds different (DOESNT IMPACT GAMEPLAY)
-Can't just throw normal items like a typical VR game (except grenades and radio), have to use trigger to throw (THIS IS HOW THE NORMAL GAME WORKS TO BE ABLE TO TARGET PRECISELY WITH ITEMS AND USE THEM TO DAMAGE PEOPLE, I WOULD HAVE TO BASICALLY REWRITE ALL THE ITEM CODE TO CHANGE THIS)
-Kick points where weapon aims not where foot lands (SIMILAR TO THE POINT ABOVE, YOU OFTEN HAVE TO KICK IN ALL DIRECTIONS LIKE DIRECTLY BELOW OR ABOVE YOU IN CS, SO THIS WAS THE BEST I COULD DO TO MAKE SURE YOU COULD ALWAYS USE KICK WHEN NEEDED)
-Objective target icon rotates with the player's head. (DOESNT IMPACT GAMEPLAY)
-Psychos/Psykers effect lags the game (I THINK IT JUST SEEMS THIS WAY DUE TO THE EFFECT)
-You cannot crouch under zombie attacks (UNINTENTIONAL BUT NOT SIGNIFICANT ENOUGH TO ADDRESS)
-The green reticle on suppressed weapons sometimes inverts position(?) when on the skybox, very hard to describe (DOESNT IMPACT GAMEPLAY)
-Grabby hand may seem left behind entering a vehicle (DOESNT IMPACT GAMEPLAY)
-Reload bar showing whenever weapon is near hip regardless of whether grip is held (INTENDED)
-Enemies seem to not react to damage from much shorter distances (INTENDED, DUE TO NPC PERFORMANCE HACK, TURN OFF HACK IF YOU WANT)
-Some enemies are placed within the ground (Androgen Assault: enemy before first bouncy castle, Alpine Hospitality: enemy in back right room, falls through ground to 1st floor) (PROBABLY DUE TO COLLIDER FIX, PROBABLY CANNOT CHANGE)
-Some interactables, such as the book in the beginning of Trauma Loop, are extremely hard to press (UNINTENTIONAL BUT CAN BE SOLVED WITH PROXIMITY GRAB ON OFFHAND, JUST PLACE HAND OVER ITEM AND GRAB TO USE IT WITH YOUR OFFHAND INSTEAD OF USING DISTANCE INTERACT WITH YOUR WEAPON HAND)
-Hard to reach some items on the ground (USE THE IN GAME CROUCH FUNCTION TO REACH THEM)
-Sometimes fall through pharma vent (I'VE TESTED THIS HUNDREDS OF TIMES, EVEN USING ABOMINATOR. I'VE EVEN ADDED EXTRA COLLIDERS JUST FOR VR. SOMETIMES IT STILL HAPPENS!! SO CRAZY. NOT SURE WHAT ELSE I CAN DO; IN THE MEANTIME, IF YOU HOLD CROUCH DOWN ITS FINE, ONLY HAPPENS WHEN RELEASING CROUCH).
-Zoom goggles implant doesn’t work (THERE’S NO ZOOM ON NORMAL WEAPONS, SO YES THIS IMPLANT IS THE ONLY ONE THAT WON’T WORK AT ALL)
Using this thread to keep track of known issues or reports of things that will not likely be changed and the reasoning behind why they will not likely change (in parenetheses)
-First time shooting or killing an enemy seems to lag (THIS IS SHADERS COMPILING; HAPPENS IN FLAT GAME TOO, JUST MAYBE MORE NOTICEABLE IN VR, HOWEVER YOU CAN USE DX'S STUTTER FIX MOD TO HELP WITH THIS)
-Can't change the resolution in settings / changing resolution doesn't seem to have an impact (THE GAME'S MENUS DYNAMICALLY CHANGE BASED ON MONITOR RESOLUTION WHICH MEANT PEOPLE'S VR MENUS WERE CHANGING TOO, HAD TO DISABLE THIS SO EVERYONE HAD A CONSISTENT EXPERIENCE IN VR)
-Can't access the secret area that requires changing resolution (RIGHT, SEE ABOVE, BUT THE GAME HAS ANOTHER WAY WITH AN IMPLANT YOU CAN FIND)
-Toxic Crisis drains health much faster than normal, but ends up draining the same amount. (DOESNT IMPACT GAMEPLAY)
-IED sounds different (DOESNT IMPACT GAMEPLAY)
-Can't just throw normal items like a typical VR game (except grenades and radio), have to use trigger to throw (THIS IS HOW THE NORMAL GAME WORKS TO BE ABLE TO TARGET PRECISELY WITH ITEMS AND USE THEM TO DAMAGE PEOPLE, I WOULD HAVE TO BASICALLY REWRITE ALL THE ITEM CODE TO CHANGE THIS)
-Kick points where weapon aims not where foot lands (SIMILAR TO THE POINT ABOVE, YOU OFTEN HAVE TO KICK IN ALL DIRECTIONS LIKE DIRECTLY BELOW OR ABOVE YOU IN CS, SO THIS WAS THE BEST I COULD DO TO MAKE SURE YOU COULD ALWAYS USE KICK WHEN NEEDED)
-Objective target icon rotates with the player's head. (DOESNT IMPACT GAMEPLAY)
-Psychos/Psykers effect lags the game (I THINK IT JUST SEEMS THIS WAY DUE TO THE EFFECT)
-You cannot crouch under zombie attacks (UNINTENTIONAL BUT NOT SIGNIFICANT ENOUGH TO ADDRESS)
-The green reticle on suppressed weapons sometimes inverts position(?) when on the skybox, very hard to describe (DOESNT IMPACT GAMEPLAY)
-Grabby hand may seem left behind entering a vehicle (DOESNT IMPACT GAMEPLAY)
-Reload bar showing whenever weapon is near hip regardless of whether grip is held (INTENDED)
-Enemies seem to not react to damage from much shorter distances (INTENDED, DUE TO NPC PERFORMANCE HACK, TURN OFF HACK IF YOU WANT)
-Some enemies are placed within the ground (Androgen Assault: enemy before first bouncy castle, Alpine Hospitality: enemy in back right room, falls through ground to 1st floor) (PROBABLY DUE TO COLLIDER FIX, PROBABLY CANNOT CHANGE)
-Some interactables, such as the book in the beginning of Trauma Loop, are extremely hard to press (UNINTENTIONAL BUT CAN BE SOLVED WITH PROXIMITY GRAB ON OFFHAND, JUST PLACE HAND OVER ITEM AND GRAB TO USE IT WITH YOUR OFFHAND INSTEAD OF USING DISTANCE INTERACT WITH YOUR WEAPON HAND)
-Hard to reach some items on the ground (USE THE IN GAME CROUCH FUNCTION TO REACH THEM)
-Sometimes fall through pharma vent (I'VE TESTED THIS HUNDREDS OF TIMES, EVEN USING ABOMINATOR. I'VE EVEN ADDED EXTRA COLLIDERS JUST FOR VR. SOMETIMES IT STILL HAPPENS!! SO CRAZY. NOT SURE WHAT ELSE I CAN DO; IN THE MEANTIME, IF YOU HOLD CROUCH DOWN ITS FINE, ONLY HAPPENS WHEN RELEASING CROUCH).
-Zoom goggles implant doesn’t work (THERE’S NO ZOOM ON NORMAL WEAPONS, SO YES THIS IMPLANT IS THE ONLY ONE THAT WON’T WORK AT ALL)