teel / apostasis

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LogSplit.pm - Lich King. #23

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Here it is, this one listed in LogSplit.pm doesn't work.. this one works!

Logs are from our attempts the other night (10man).

2/6 01:58:27.664 SPELL_AURA_APPLIED,0xF130008EF5001EBF,"The Lich
King",0xa48,0xF130009853001EC0,"Highlord Tirion Fordring",0xa18,71614,"Ice
Lock",0x10,BUFF

2/6 01:51:12.732
SPELL_PERIODIC_DAMAGE,0x0300000002EB7C3B,"Susåno",0x10514,0xF13000933F001E93,"D
rudge
Ghoul",0xa48,55078,"Blood Plague",0x20,446,0,32,0,0,0,nil,nil,nil

2/6 01:51:12.481
SPELL_AURA_REFRESH,0x0300000003920945,"Fakë",0x512,0xF130009342001E9C,"Shamblin
g
Horror",0xa48,17800,"Shadow Mastery",0x20,DEBUFF

2/6 03:00:23.699
SPELL_AURA_REMOVED,0x03000000025BF10C,"Nethernova",0x512,0xF130008F5D0030C8,"Rag
ing
Spirit",0xa48,48125,"Shadow Word: Pain",0x20,DEBUFF

2/6 03:00:09.547
SPELL_DAMAGE,0x03000000025BF083,"Polgz",0x512,0xF130008F190032D7,"Ice
Sphere",0xa48,42859,"Scorch",0x4,2205,0,4,0,0,0,nil,nil,nil

Mob ID's:

Lich King - 36597
Drudge Ghoul - 37695
Shambling Horror - 37698
Raging Spirit - 36701
Ice Sphere - 36633

stasiscl@xradiant:~$ ./parse.sh LK.txt
./stasis: Using directory: /home/stasiscl/www
./stasis: Encounter start: theking at 2/6 01:50:27.712 .. writing The Lich
King try 1 (sws-theking-1265381427) .. done.
./stasis: Encounter start: theking at 2/6 01:58:31.321 .. writing The Lich
King try 2 (sws-theking-1265381911) .. done.
./stasis: Encounter start: theking at 2/6 02:09:54.597 .. writing The Lich
King try 3 (sws-theking-1265382594) .. done.

etc.. end result is fine!

If you want the log file, please email me.

Original issue reported on code.google.com by frznm...@gmail.com on 5 Feb 2010 at 10:36

GoogleCodeExporter commented 8 years ago
Keep this open for now, need to get the Val'kyr Mob ID's.

Original comment by frznm...@gmail.com on 6 Feb 2010 at 7:40

GoogleCodeExporter commented 8 years ago
2/6 04:37:07.774
SPELL_DAMAGE,0x030000000259DABC,"Tryn",0x512,0xF1300090EA01C002,"Val'kyr
Herald",0xa48,61411,"Shield of Righteousness",0x2,3445,0,2,0,0,0,nil,nil,nil

Val'kyr Herald - 37098

Up to date:

{
    short           => "theking",
    zone            => "icecrown",
    long            => "The Lich King",
    mobStart        => [ 36597 ],
    mobContinue     => [ 36597, 37695, 37698, 36701, 36633, 37098 ],
    mobEnd          => [ 36597 ],
    timeout         => 30,
    heroic          => [ ],
    normal          => [ ],

},

- Still need the Vile Spirit's Mob ID? (ID: 37799 confirm anyone?).

Original comment by frznm...@gmail.com on 6 Feb 2010 at 1:47

GoogleCodeExporter commented 8 years ago
I will update this in the next revision, I had a copy paste error it seems, 
thanks for 
bringing it to my attention.

Original comment by wwusir...@gmail.com on 6 Feb 2010 at 11:49

GoogleCodeExporter commented 8 years ago
2/7 22:51:15.458 
SPELL_DAMAGE,0x0300000003E11F43,"Chimlele",0x514,0xF1300093A7055F2F,"Vile
Spirit",0xa48,53022,"Mind Sear",0x20,2376,0,32,0,0,0,nil,nil,nil

Vile Spirit - 37799

{
    short           => "theking",
    zone            => "icecrown",
    long            => "The Lich King",
    mobStart        => [ 36597 ],
    mobContinue     => [ 36597, 37695, 37698, 36701, 36633, 37098, 37799 ],
    mobEnd          => [ 36597 ],
    timeout         => 30,
    heroic          => [ ],
    normal          => [ ],

},

Last thing is the 2 NPC's in Frostmourne room.

Original comment by frznm...@gmail.com on 8 Feb 2010 at 9:26

GoogleCodeExporter commented 8 years ago
It's probably safe to say that we can ignore the 2 NPC's in Frostmourne room as 
they
are not in combatlog range, the one above there is latest and working fine.

This is safe to close once implemented!

Original comment by frznm...@gmail.com on 8 Feb 2010 at 1:39

GoogleCodeExporter commented 8 years ago
The way continue works is to prevent timeouts, As long as a mob with the id 
comes up in 
the combatlog within the 30seconds the encounter will continue. NPCs will be 
logged 
regardless of being in the continue or not.

Original comment by wwusir...@gmail.com on 8 Feb 2010 at 6:21

GoogleCodeExporter commented 8 years ago
It doesn't parse kills correctly because everyone dies at 10% as part of the 
encounter

Original comment by numen.re...@gmail.com on 10 Feb 2010 at 12:04

GoogleCodeExporter commented 8 years ago
2/9 23:37:44.788  SPELL_AURA_REMOVED,0xF130008EF5018C34,"The Lich 
King",0xa48,0xF130008EF5018C34,"The Lich King",0xa48,72350,"Fury of 
Frostmourne",0x20,BUFF
2/9 23:37:58.348  
SPELL_AURA_REMOVED,0x04000000029EEE55,"Lambih",0x514,0x04000000029EEE55,"Lambih"
,0x51
4,27827,"Spirit of Redemption",0x2,BUFF
2/9 23:37:58.409  
SPELL_AURA_REMOVED,0x04000000029F342F,"Airsa",0x514,0x04000000029F342F,"Airsa",0
x514,
27827,"Spirit of Redemption",0x2,BUFF
2/9 23:37:58.615  
SPELL_AURA_REMOVED,0xF13000976501A29A,"Defile",0xa48,0xF13000976501A29A,"Defile"
,0xa4
8,72743,"Defile",0x1,BUFF
2/9 23:37:59.064  
UNIT_DIED,0x0000000000000000,nil,0x80000000,0x04000000029EEE55,"Lambih",0x514
2/9 23:37:59.064  
UNIT_DIED,0x0000000000000000,nil,0x80000000,0x04000000029F342F,"Airsa",0x514
2/9 23:38:54.147  SPELL_AURA_APPLIED,0xF130008EF5018C34,"The Lich 
King",0x10a48,0xF130008EF5018C34,"The Lich King",0x10a48,71769,"Raise 
Dead",0x20,BUFF
2/9 23:38:54.147  SPELL_CAST_SUCCESS,0xF130008EF5018C34,"The Lich 
King",0x10a48,0x0000000000000000,nil,0x80000000,71769,"Raise Dead",0x20
2/9 23:39:44.973  SPELL_AURA_REMOVED,0xF130008EF5018C34,"The Lich 
King",0x10a48,0xF130009853018C35,"Highlord Tirion Fordring",0xa18,71614,"Ice 
Lock",0x10,BUFF
2/9 23:39:49.230  SPELL_AURA_REMOVED,0xF130008EF5018C34,"The Lich 
King",0x10a48,0xF130008EF5018C34,"The Lich King",0x10a48,71769,"Raise 
Dead",0x20,BUFF
2/9 23:40:19.006  SPELL_CAST_START,0xF1300096B301A528,"Terenas 
Menethil",0xa18,0x0000000000000000,nil,0x80000000,72429,"Mass Resurrection",0x2

Theres the relevant bit of the log, suppose you can just add Terenas to 
mobContinue 
and adjust the timeout value

Original comment by numen.re...@gmail.com on 10 Feb 2010 at 12:15

GoogleCodeExporter commented 8 years ago
0xF1300096B301A528,"Terenas Menethil" ID: 38579

Original comment by frznm...@gmail.com on 10 Feb 2010 at 12:49

GoogleCodeExporter commented 8 years ago
2/12 21:37:27.238  SPELL_AURA_APPLIED,0xF130008EF501987C,"The Lich
King",0x10a48,0x0300000003174D46,"Frzn",0x514,72350,"Fury of 
Frostmourne",0x20,DEBUFF

2/12 21:40:03.299  SPELL_CAST_START,0xF1300096B301A200,"Terenas
Menethil",0xa18,0x0000000000000000,nil,0x80000000,72429,"Mass Resurrection",0x2

{
    short           => "theking",
    zone            => "icecrown",
    long            => "The Lich King",
    mobStart        => [ 36597 ],
    mobContinue     => [ 36597, 37695, 37698, 36701, 36633, 37098, 37799, 38579, 38995 ],
    mobEnd          => [ 36597 ],
    timeout         => 240,
    heroic          => [ ],
    normal          => [ ],

},

^ Added, and successfully parsed, figured 240s is fine as most guilds would be
spending more than 4minutes to runback/rebuff etc..

Raid summary
Duration    18m01s
Damage out  116,482,003
Damage in   25,431,944
Damage Healed   15,460,676
DPS 107,697
Members 25

Original comment by frznm...@gmail.com on 12 Feb 2010 at 1:26

GoogleCodeExporter commented 8 years ago
Committed, thanks frznmatt.

Marking this as fixed.

Original comment by eddedmondson on 12 Feb 2010 at 2:12