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It's just a convention difference in reporting output. Stasis reports PWS
healing as any damage absorbed as healing done, and any expired healing as
overheal. WoL may choose to report the figures differently.
Blood shield isn't reported in the logs properly, so can't be fixed as I
understand it.
Original comment by eddedmondson
on 9 Apr 2011 at 11:04
Thanks much for the explanation about stasis' current behaviors. I had
initially thought that was what WoL was doing, but knowing what stasis is up to
now brings the accuracy and methodology of WoL's shield tracking into some
serious doubt.
As for blood shield, however, I ran some brief tests a bit ago with a DK tank
and the logs produced seem to be showing blood shield behaving as divine aegis
does, in terms of how it is refreshed and stacked. It also seems to be behaving
as all absorb effects do, as it 'refreshes' itself after the damage has gone
through so that parsers can track which shield absorbed. So unless I'm missing
something (which is entirely possible), it should be trackable just as divine
aegis is, since their behavior appears to be relatively identical per the way
the log shows them.
I've attached three short logfiles, one with an example of aegis' stacking,
another with one of blood shield stacking, and one with some minor dueling and
trash fighting in order to give some example of blood shield's behavior when
absorbing damage, as a brief example:
4/9 11:40:35.577
SPELL_AURA_REFRESH,0x0200000002BFC39F,"Auravaughn",0x30548,0x0200000002BFC39F,"A
uravaughn",0x30548,77535,"Blood Shield",0x20,BUFF,35838,0,0
4/9 11:40:37.660
SWING_MISSED,0x020000000149692D,"Izarra",0x511,0x0200000002BFC39F,"Auravaughn",0
x30548,ABSORB,263
4/9 11:40:37.660
SPELL_AURA_REFRESH,0x0200000002BFC39F,"Auravaughn",0x30548,0x0200000002BFC39F,"A
uravaughn",0x30548,77535,"Blood Shield",0x20,BUFF,35575,0,0
Lastly, thanks so much for looking into this stuff and keeping the project
afloat. It is such a fantastic resource!
Original comment by twini...@gmail.com
on 9 Apr 2011 at 7:33
Attachments:
There's no ability-specific ability when it comes to absorbs. I've honestly not
looked again at Blood Shield since recent patches as if it were fixed to work
like other abilities it should just start working straight off. I'll have a
look at these and other recent logs to see if things change though.
Original comment by eddedmondson
on 9 Apr 2011 at 7:39
Original issue reported on code.google.com by
twini...@gmail.com
on 9 Apr 2011 at 12:37Attachments: