Open oy opened 4 years ago
Please design non-intrusive sounds for start and checkpoint at least, speed runners and other people playing races are going to hear them a lot.
I think TrackMania has a simple "click" sound on checkpoints, and a starting gun sound for the start. Not sure what they do for the finish.
I agree that a simple sound like a single note would be best for frequently heard sounds
@oy I already did some a few weeks ago, still in testing but I would like to have following sound triggers: Some are not possible due to needed protocol changes according to @axblk.
What I think is important to add is a possibility in code and/or config to adjust the volume of each sample individually, it is very tedious to export and convert them over and over again, just to make them 1-2lufs quieter or louder.
What I have come up with already still in testing.... Feedback please!
Yeah, that list seems good. That current start sound is kinda loud, could be smoother.
Yeah, that list seems good. That current start sound is kinda loud, could be smoother.
Have you tried it ingame? Do you want a quieter sound or a softer sound with less transient? Tbh most TW sounds are very harsh. For example the hook and all gun sounds. It is way quieter than the hook for example.
I designed it in a way that you can hear it over and over again and it is not tiring for your brain because it has not very harsh frequencies. Sure if you stand on a checkpoint for example it will loop the whole time and after some time it will get annoying. But this can be solved in the code, only loop checkpoint sounds every 5 seconds for example.
But as I said, a way to change the volume of the sample would be very handy.
@Dune-jr updated his Gamer Client with the sounds to try them out. https://www.teeworlds.com/forum/viewtopic.php?pid=123916#p123916
I cherry picked from https://github.com/LordSk/teeworlds/commits/fisico_sound (and updated the sounds).
@Fisico The "bad" and "good" checkpoints sound mixed up. The bad ones are those you hear most often, so surely they should be the least noisy/most discreet?
@Dune-jr
@Fisico The "bad" and "good" checkpoints sound mixed up. The bad ones are those you hear most often, so surely they should be the least noisy/most discreet?
Did you use @LordSk's code for the checkpoints? He made an error and used the checkpoint_faster sound for slower times and vice versa. The files i sent you are correct.
Did you use @LordSk's code for the checkpoints? He made an error and used the checkpoint_faster sound for slower times and vice versa.
Yes. Makes sense then
Add sounds for events (start, finish, record, checkpoint?) in race.