Closed fire closed 2 years ago
Right, sorry. I was/am unsure if I can just list people as contributors, I should've just asked... I have no idea about licensing. Do you mean I should create an AUTHORS file like godot then and put those 2 lines a little bit edited at the top?
I'm ok with it. I don't think @pouleyKetchoupp is in the Godot Engine ecosystem anymore.
Alternatively you can copy the Godot Engine license as is.
The function naming and functionality of the QuadMeshInstance and the mesh are planned to be an exact copy of the corresponding one in Godot so I think the Godot license is needed as well. I'll do the authors thing for now because I do want to credit you (I do in the README just not in the more important License)
Thanks! I would be happy to be credited as well :)
Also excellent work on making this plugin! It's a great idea, will be easier than convincing maintainers to add subdiv support to core.
I made a quick AUTHORS file for now, might change tomorrow cause I'm not fully happy with my wording. It gets included in the artifact as well :)
Thanks! I would be happy to be credited as well :)
Also excellent work on making this plugin! It's a great idea, will be easier than convincing maintainers to add subdiv support to core.
Thanks a lot! It's been quite fun developing this so far since this is my first actual C++ project (just did small stuff before). I likely would've not started this without your proposal :smile:, so thanks!
Closing as resolved.
I think that both I and Camille should be listed in the license as significant contributors since this code was extracted from the Godot Engine branch. See authors.md https://github.com/godotengine/godot/blob/master/AUTHORS.md
https://github.com/fire K. S. Ernest (iFire) Lee (fire) https://github.com/godot-extended-libraries/godot-fire/tree/feature/3.2/opensubdiv-next
https://github.com/pouleyKetchoupp Camille Mohr-Daurat (pouleyKetchoupp) wrote the original proposal https://github.com/godotengine/godot-proposals/issues/784