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tehhowch
/
endless-sky
Space exploration, trading, and combat game.
https://endless-sky.github.io/
GNU General Public License v3.0
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Adhoc/newer scons
#48
tehhowch
closed
2 years ago
0
Ci/matcher
#47
tehhowch
opened
2 years ago
0
chore: a source change
#46
tehhowch
closed
2 years ago
0
Ci/scons update
#45
tehhowch
closed
2 years ago
0
test ci
#44
tehhowch
closed
3 years ago
0
chore(releasing): backport XCode project update for artifact compatib…
#43
tehhowch
closed
3 years ago
0
Npc travel
#42
petervdmeer
closed
3 months ago
0
Feat/ci steam linux
#41
tehhowch
closed
3 years ago
0
Feat/uuids
#40
tehhowch
closed
3 years ago
0
Multiple start
#39
tehhowch
closed
3 years ago
0
Auto tester
#38
tehhowch
closed
3 years ago
0
Feat/text refactor
#37
tehhowch
closed
3 years ago
0
added unique cloak disruption effect
#36
ravenshining
opened
3 years ago
0
Optionally check the despawn conditions instead of using a despawned bool
#35
Amazinite
closed
3 years ago
1
Feat/unit testing framework
#34
tehhowch
closed
3 years ago
0
System hazards
#33
tehhowch
closed
4 years ago
0
Install pbxproj as system module
#32
petervdmeer
closed
4 years ago
1
test GH action on PR
#31
tehhowch
closed
4 years ago
0
Create build.yml
#30
tehhowch
closed
4 years ago
0
Add a dialog when the two Arfectas are destroyed
#29
temtemy
closed
6 years ago
1
Firing delay
#28
tehhowch
opened
6 years ago
0
Consider the next refuel stop when following the player's travel plan.
#27
flaviojs
closed
6 years ago
3
Updated sprites
#26
Kryes-Omega
closed
6 years ago
0
enhancement: Show ship positions in MapDetailPanel's orbits scene
#25
tehhowch
closed
6 years ago
2
Add include required for compilation on Windows
#24
warp-core
closed
7 years ago
0
FW Campaign events use incremental fleet definitions
#23
tehhowch
closed
6 years ago
1
Merge "add fleet" and "add variant" declarations with existing fleet/variant definition
#22
tehhowch
closed
7 years ago
0
Add/Remove syntax for FW Campaign
#21
tehhowch
closed
5 years ago
1
Mining ships
#20
Kryes-Omega
closed
7 years ago
0
Mining ships
#19
Kryes-Omega
closed
7 years ago
0
Add Earth Shaper mining weapon
#18
tehhowch
closed
7 years ago
0
Mining Ships update
#17
Kryes-Omega
closed
7 years ago
0
Mining Ships update
#16
Kryes-Omega
closed
7 years ago
0
Hypergate Development
#15
tehhowch
opened
7 years ago
1
Mining ships
#14
Kryes-Omega
closed
7 years ago
0
Adding new human mining ships
#13
tehhowch
closed
7 years ago
0
The new mining carriers and such
#12
Kryes-Omega
closed
7 years ago
0
Feature request: battle logger
#11
tehhowch
opened
7 years ago
1
WIP: Missions to unlock the Bactrian
#10
tehhowch
closed
6 years ago
17
Possible crash:
#9
tehhowch
closed
7 years ago
0
Reduce time spent searching for targets in AI::FindTarget
#8
tehhowch
closed
7 years ago
0
Mission success/failure handling
#7
Elyssaen
closed
7 years ago
0
Multi-destinations working
#6
Elyssaen
closed
7 years ago
0
Laying the groundwork for default landingTarget
#5
Elyssaen
closed
7 years ago
0
Saving is reliant on targetSystem, so we always need to have one
#4
Elyssaen
closed
7 years ago
0
Specify a travel/landing target for Mission NPCs
#3
tehhowch
closed
7 years ago
22
Add ability for projectiles to retarget after losing a lock (WIP)
#2
tehhowch
closed
6 years ago
2
Bactrian unlock
#1
tehhowch
closed
7 years ago
0