tejaswiyvs / fmsx

Automatically exported from code.google.com/p/fmsx
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Loading ppl crash #79

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Editor crashes when loading ppl
2.
3.

Please describe the issue below.

What version of the editor are you using? On what version of OS X?
Last version (6.6mb). MAC OS 10.6

Please provide any additional information below.

Playing in 11.3

Original issue reported on code.google.com by amine.am...@gmail.com on 24 Mar 2011 at 1:17

GoogleCodeExporter commented 8 years ago
[url]http://www.sendspace.com/file/cy4js9[/url]

Original comment by amine.am...@gmail.com on 24 Mar 2011 at 1:47

GoogleCodeExporter commented 8 years ago
This is probably the same as issue 72 and has been fixed.  The app that is 
uploaded only works with 11.2 files however, so - if you are really desperate - 
you can check out -r173 and build with the humanloader change.  Extensive 
development is underway in the new tool, allowing for many more elements to be 
edited.

Original comment by michael....@gmail.com on 24 Mar 2011 at 5:51

GoogleCodeExporter commented 8 years ago
Can any of you compile it for us? I seriously have issues with BWToolkit.. ;<

Original comment by Buis.C...@gmail.com on 24 Mar 2011 at 6:26

GoogleCodeExporter commented 8 years ago
Sorry, I think it's best not to have multiple versions of the APP floating 
around.  I could branch the code and build an app from the branch, but I 
recommend waiting for two reasons:

1.  The app that Amy is working on will be much better.  There are many more 
editable items.

2.  My game files have an issue - some of the surnames are dereferencing 
invalid places (pointing to nulls) - so there is some corruption.  I'm not 
saying that is because I've used the editor, because I've edited names in FM as 
well and different versions at that, but it could be because I'm using a hacked 
version of the editor, right?  I would feel pretty bad if I became responsible 
for messing up your game.

I can help you with the BWToolkit issue though.  Put the zip file enclosed 
parallel to the fmsx-read-only source, include BWToolkit in your xcode project 
and it will all come together.

Original comment by michael....@gmail.com on 29 Mar 2011 at 3:47

Attachments:

GoogleCodeExporter commented 8 years ago
I meant of course unzip it in a directory parallel to the fmsx-read-only 
source.  Sorry about that. ;-)

Original comment by michael....@gmail.com on 29 Mar 2011 at 6:12

GoogleCodeExporter commented 8 years ago
closing, as Michael said, because this is a duplicate :o)

Original comment by aoumi83@gmail.com on 30 Mar 2011 at 7:06