Did this issue happen with an older version: don't know
Game with issue:Street Fighter V
Detailed description of issue: When trying to map keyboards keys, some inputs are conflicting with in-game hardcoded inputs ( a ,w s,d, arrows, etc...) - These built-in inputs should be inhibited so that only teknoparrot configured keys are used. Strangely, these keys do nothing in test mode, only in-game.
Reproduction details: map keys for P1 coin, start, button 1 and nothing else, you'll be able to move with a,w,s,d keys on caracter selection and in-game
TeknoParrot version: 1.0.0.937
Did this issue happen with an older version: don't know
Game with issue:Street Fighter V
Detailed description of issue: When trying to map keyboards keys, some inputs are conflicting with in-game hardcoded inputs ( a ,w s,d, arrows, etc...) - These built-in inputs should be inhibited so that only teknoparrot configured keys are used. Strangely, these keys do nothing in test mode, only in-game.
Reproduction details: map keys for P1 coin, start, button 1 and nothing else, you'll be able to move with a,w,s,d keys on caracter selection and in-game