Closed Santiii733 closed 3 weeks ago
Also needs add again Main Cabinet - SinglePlayer Cabinet (The default Cabinet for default colors variant) + maybe a support for play online or use Network connect for be playable to 4 players
Network connect for be playable to 4 players
The flyer states 8 player network connect but idk if test mode settings state otherwise. A manual hasn't been archived either.
I no longer have version prior to TP forcing laps to test, I just remember the first track had 5. If each track was different it would be cool to have a custom lap check box that you could uncheck for default.Test menu has cab 1-8. Default color is linked to cab ID and works well on my end.1 is red, 2 is blue, etc. TP but supports 1-4 though, which is plenty for me. They connect over LAN for me. I'll post some tips in the TP lan channel soon
Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps
This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.
Old teknoParrot UI worked that with the original laps
I no longer have version prior to TP forcing laps to test, I just remember the first track had 5. If each track was different it would be cool to have a custom lap check box that you could uncheck for default.Test menu has cab 1-8. Default color is linked to cab ID and works well on my end.1 is red, 2 is blue, etc. TP but supports 1-4 though, which is plenty for me. They connect over LAN for me. I'll post some tips in the TP lan channel soon
Default color is worked on TP old version, but on the lastest one can't use the original color car. Only the ID one's
Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps
This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.
Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints (although I know this doesn't solve your initial request to have unforced lap option to have the default track-specific laps. I think high score times would make more sense with default laps also)
Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.
Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints.
That worked thx! But idk why crashes in ending laps in museum 2 or nhood or maybe ending song crashes the game?
For the laps system, needs re-write the laps into the txt too
Yes, can confirm is crashing the game when the song ends
Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.
Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints.
That worked thx! But idk why crashes in ending laps in museum 2 or nhood or maybe ending song crashes the game?
For the laps system, needs re-write the laps into the txt too
Yes, can confirm is crashing the game when the song ends
Glad that worked. Only crashes I've seen like that are related to using bad mss32.dll file (331kb) instead of clean one (320kb)
Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.
Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints.
That worked thx! But idk why crashes in ending laps in museum 2 or nhood or maybe ending song crashes the game? For the laps system, needs re-write the laps into the txt too Yes, can confirm is crashing the game when the song ends
Glad that worked. Only crashes I've seen like that are related to using bad mss32.dll file (331kb) instead of clean one (320kb)
Sometimes with clean mss32.dll crashes randomly in museum or other tracks when ending song
Not sure then. I just tested a 6 lap museum race and no crash on my end. I usually have laps to 3 in TP. But, if playing a track that would normally have more than 3, the finish line says "checkpoint" instead of "finish". So I ended up setting laps to 3 in all my checkpoints.txt files to fix.
Lastest version of TP UI keeping crashing the game when the music ends, happens with original mss32.dll and modded one
Other thing, lastest UI version is glitched only RC Bandit car
Update, sent this video about this strange glitch
Setting revolt.exe to Windows 98 compatibility mode fixed this glitch on my end.
Setting revolt.exe to Windows 98 compatibility mode fixed this glitch on my end.
Thx, this method worked
Hey! About Re-Volt needs an option to enable as default arcade laps, because some ones if you put more laps = no more checkpoints (Using TeknoUI 1.0.0.1438). The original arcade uses random laps as default https://www.youtube.com/watch?v=a65z_iY4Xk4
Or what i need for set that?