teknogods / TeknoParrotUI

Open Source JVS / Arcade Emulator for Windows
https://teknoparrot.com
GNU General Public License v3.0
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Re-Volt Arcade Issues #937

Closed Santiii733 closed 3 weeks ago

Santiii733 commented 1 month ago

Hey! About Re-Volt needs an option to enable as default arcade laps, because some ones if you put more laps = no more checkpoints (Using TeknoUI 1.0.0.1438). The original arcade uses random laps as default https://www.youtube.com/watch?v=a65z_iY4Xk4

Or what i need for set that?

Santiii733 commented 1 month ago

Also needs add again Main Cabinet - SinglePlayer Cabinet (The default Cabinet for default colors variant) + maybe a support for play online or use Network connect for be playable to 4 players

Hydreigon223 commented 1 month ago

Network connect for be playable to 4 players

The flyer states 8 player network connect but idk if test mode settings state otherwise. A manual hasn't been archived either.

cor094 commented 1 month ago

I no longer have version prior to TP forcing laps to test, I just remember the first track had 5. If each track was different it would be cool to have a custom lap check box that you could uncheck for default.Test menu has cab 1-8. Default color is linked to cab ID and works well on my end.1 is red, 2 is blue, etc. TP but supports 1-4 though, which is plenty for me. They connect over LAN for me. I'll post some tips in the TP lan channel soon

Santiii733 commented 1 month ago

Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps

This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.

Santiii733 commented 1 month ago

Old teknoParrot UI worked that with the original laps

Santiii733 commented 1 month ago

I no longer have version prior to TP forcing laps to test, I just remember the first track had 5. If each track was different it would be cool to have a custom lap check box that you could uncheck for default.Test menu has cab 1-8. Default color is linked to cab ID and works well on my end.1 is red, 2 is blue, etc. TP but supports 1-4 though, which is plenty for me. They connect over LAN for me. I'll post some tips in the TP lan channel soon

Default color is worked on TP old version, but on the lastest one can't use the original color car. Only the ID one's

cor094 commented 1 month ago

Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps

This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.

Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints (although I know this doesn't solve your initial request to have unforced lap option to have the default track-specific laps. I think high score times would make more sense with default laps also)

Santiii733 commented 1 month ago

Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.

Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints.

That worked thx! But idk why crashes in ending laps in museum 2 or nhood or maybe ending song crashes the game?

For the laps system, needs re-write the laps into the txt too

Yes, can confirm is crashing the game when the song ends

cor094 commented 1 month ago

Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.

Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints.

That worked thx! But idk why crashes in ending laps in museum 2 or nhood or maybe ending song crashes the game?

For the laps system, needs re-write the laps into the txt too

Yes, can confirm is crashing the game when the song ends

Glad that worked. Only crashes I've seen like that are related to using bad mss32.dll file (331kb) instead of clean one (320kb)

Santiii733 commented 1 month ago

Toytanic 5 laps Suburbs 8 Laps Toy World 5 laps Supermarket 6 laps Garden 5 laps The Wrecking 5 laps Toy World 4 laps Museum 4 laps Nhood 3 laps Venice 4 laps This ones is the correct laps in each circuit, but if you put 1 lap more or 2 in all tracks, when you finish the lap that was to where they originally made this map, the checkpoints cease to exist.

Dug around a bit in the game files, if you search game files for checkpoints.txt, there's several of them, and they have a line for number of laps in each of these files. I believe increasing the number of laps in these files would solve the issue of running out of checkpoints.

That worked thx! But idk why crashes in ending laps in museum 2 or nhood or maybe ending song crashes the game? For the laps system, needs re-write the laps into the txt too Yes, can confirm is crashing the game when the song ends

Glad that worked. Only crashes I've seen like that are related to using bad mss32.dll file (331kb) instead of clean one (320kb)

Sometimes with clean mss32.dll crashes randomly in museum or other tracks when ending song

cor094 commented 4 weeks ago

Not sure then. I just tested a 6 lap museum race and no crash on my end. I usually have laps to 3 in TP. But, if playing a track that would normally have more than 3, the finish line says "checkpoint" instead of "finish". So I ended up setting laps to 3 in all my checkpoints.txt files to fix.

Santiii733 commented 3 weeks ago

Lastest version of TP UI keeping crashing the game when the music ends, happens with original mss32.dll and modded one

Santiii733 commented 3 weeks ago

Other thing, lastest UI version is glitched only RC Bandit car

image

Santiii733 commented 3 weeks ago

Update, sent this video about this strange glitch

https://www.youtube.com/watch?v=60h_a8WuEJU

cor094 commented 3 weeks ago

Setting revolt.exe to Windows 98 compatibility mode fixed this glitch on my end.

Santiii733 commented 3 weeks ago

Setting revolt.exe to Windows 98 compatibility mode fixed this glitch on my end.

Thx, this method worked