This is a duplicate of #16296. But that was closed and marked as "resolved" when it was not in fact resolved. So I'm repeating the question here.
I don't have a smart phone but I have an iPad and also a flip phone that can receive SMS. I need to use Telegram Desktop to read and download content from users for my job. I am not a dirty rotten spammer and I'm getting fed up with being treated like one. It makes me feel like a second class citizen and it is not user friendly.
Launch desktop App and click Start Messaging
Click Or log in using your phone number
Enter flip phone's number, click Next
Click Send code via SMS
Expected behaviour
Should send SMS code to the entered phone number, as the message states.
Actual behaviour
Entire screen dims and get white message dialog that states, "Please enter the code that was sent to you via telegram or login via QR code. If you haven't signed up for telegram yet, please register from your phone or tablet first."
The "or tablet first" implies that you can still sign up without a smart phone, because tablets don't have phone numbers (at least not in the USA). I do have an iPad, but the Telegram application on my iPad asks for a phone number immediately upon starting up, and entering any number here only generates the message, "We've sent the code to the Telegram app for +1 XXX-XXX-XXXX on your other device."
So "please register from your phone or tablet first" is completely misleading, as you CANNOT register a new Telegram account on a tablet like the message says.
If it's not possible to register a new Telegram account without a smart phone, then the application should clearly state this! I've spent hours on this now, I can't get that time back.
Operating system
Windows 10
Version of Telegram Desktop
5.7.2 x64
Installation source
Static binary from official website
Crash ID
No response
Logs
[2024.11.16 05:31:12] Launched version: 5007002, install beta: [FALSE], alpha: 0, debug mode: [FALSE]
[2024.11.16 05:31:12] Executable dir: E:/tportable-x64.5.7.2/Telegram/, name: Telegram.exe
[2024.11.16 05:31:12] Initial working dir: E:/tportable-x64.5.7.2/Telegram/
[2024.11.16 05:31:12] Working dir: E:/tportable-x64.5.7.2/Telegram/
[2024.11.16 05:31:12] Command line: E:\tportable-x64.5.7.2\Telegram\Telegram.exe
[2024.11.16 05:31:12] Executable path before check: E:/tportable-x64.5.7.2/Telegram/Telegram.exe
[2024.11.16 05:31:12] Logs started
[2024.11.16 05:31:12] AppUserModelID: Telegram.TelegramDesktop.6a48304fedc85933ab0144c8647a1523
[2024.11.16 05:31:12] Using DirectX compiler 'E:\tportable-x64.5.7.2\Telegram\modules\x64\d3d\d3dcompiler_47.dll'.
[2024.11.16 05:31:12] Connecting local socket to Global\493e7e3ea4133715fd29bc040e96c995-{87A94AB0-E370-4cde-98D3-ACC110C5967D}...
[2024.11.16 05:31:12] This is the only instance of Telegram, starting server and app...
[2024.11.16 05:31:12] Moved logging from 'E:/tportable-x64.5.7.2/Telegram/log_start0.txt' to 'E:/tportable-x64.5.7.2/Telegram/log.txt'!
[2024.11.16 05:31:12] Global devicePixelRatio: 1
[2024.11.16 05:31:12] QT_DPI_ADJUSTMENT_POLICY: AdjustDpi
[2024.11.16 05:31:12] Primary screen DPI: 96, Base: 96.
[2024.11.16 05:31:12] Computed screen scale: 100
[2024.11.16 05:31:12] DevicePixelRatio: 1
[2024.11.16 05:31:12] ScreenScale: 100
[2024.11.16 05:31:12] Media Info: Type Playback, default: {3.0.0.00000002}.{6C26BA7D-F0B2-4225-B422-8168C5261E45}, list: { "Remote Audio" <{3.0.0.00000002}.{6C26BA7D-F0B2-4225-B422-8168C5261E45}> }, full list refresh: false
[2024.11.16 05:31:12] Media Error: Can't sync default device for type Capture, default: , list: { }
[2024.11.16 05:31:12] Media Error: Can't sync default device for type Camera, default: , list: { }
[2024.11.16 05:31:12] Font: from ':/gui/fonts/OpenSans-Regular.ttf' loaded 'Open Sans'
[2024.11.16 05:31:12] Font: from ':/gui/fonts/OpenSans-Italic.ttf' loaded 'Open Sans'
[2024.11.16 05:31:12] Font: from ':/gui/fonts/OpenSans-SemiBold.ttf' loaded 'Open Sans Semibold'
[2024.11.16 05:31:12] Font: from ':/gui/fonts/OpenSans-SemiBoldItalic.ttf' loaded 'Open Sans Semibold'
[2024.11.16 05:31:12] Font: from ':/gui/fonts/Vazirmatn-UI-NL-Regular.ttf' loaded 'Vazirmatn UI NL'
[2024.11.16 05:31:12] Font: from ':/gui/fonts/Vazirmatn-UI-NL-SemiBold.ttf' loaded 'Vazirmatn UI NL SemiBold'
[2024.11.16 05:31:12] Checking...
[2024.11.16 05:31:12] Checking C:\Users\Admin\AppData\Roaming\Microsoft\Internet Explorer\Quick Launch\User Pinned\TaskBar\.
[2024.11.16 05:31:12] Checking C:\Users\Admin\AppData\Roaming\Microsoft\Internet Explorer\Quick Launch\User Pinned\TaskBar\..
[2024.11.16 05:31:13] OpenAL Logging Level: (not set)
[2024.11.16 05:31:13] Audio Error: No capture device found!
[2024.11.16 05:31:14] OpenGL: Using custom 'gpu_driver_bug_list.json'.
[2024.11.16 05:31:14] OpenGL Profile: OpenGLES.
[2024.11.16 05:31:14] OpenGL Renderer: ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0, D3D11-10.0.19041.546)
[2024.11.16 05:31:14] OpenGL Vendor: Google Inc. (Microsoft)
[2024.11.16 05:31:14] OpenGL Version: OpenGL ES 3.0.0 (ANGLE 2.1.10 git hash: e3f59e8d0c3e)
[2024.11.16 05:31:14] OpenGL Extensions: GL_OES_compressed_ETC2_sRGB8_alpha8_texture, GL_EXT_conservative_depth, GL_OES_mapbuffer, GL_OES_texture_stencil8, GL_OES_vertex_array_object, GL_ANGLE_request_extension, GL_OES_compressed_EAC_R11_unsigned_texture, GL_ANGLE_get_tex_level_parameter, GL_ANGLE_depth_texture, GL_ANGLE_renderability_validation, GL_ANGLE_lossy_etc_decode, GL_EXT_draw_buffers, GL_CHROMIUM_sync_query, GL_APPLE_clip_distance, GL_EXT_base_instance, GL_EXT_depth_clamp, GL_EXT_texture_type_2_10_10_10_REV, GL_NV_EGL_stream_consumer_external, GL_ANGLE_provoking_vertex, GL_EXT_unpack_subimage, GL_OVR_multiview, GL_EXT_float_blend, GL_OES_standard_derivatives, GL_EXT_polygon_offset_clamp, GL_OES_packed_depth_stencil, GL_EXT_disjoint_timer_query, GL_OES_EGL_image, GL_EXT_map_buffer_range, GL_OES_EGL_image_external, GL_OES_depth24, GL_KHR_parallel_shader_compile, GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean, GL_ANGLE_shader_pixel_local_storage, GL_EXT_texture_compression_dxt1, GL_EXT_instanced_arrays, GL_EXT_texture_rg, GL_NV_fence, , GL_ANGLE_instanced_arrays, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_storage, GL_EXT_discard_framebuffer, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_draw_elements_base_vertex, GL_ANGLE_texture_compression_dxt5, GL_EXT_multisampled_render_to_texture, GL_NV_framebuffer_blit, GL_OES_texture_float_linear, GL_EXT_color_buffer_float, GL_EXT_render_snorm, GL_ANGLE_translated_shader_source, GL_EXT_robustness, GL_OES_get_program_binary, GL_ANGLE_robust_client_memory, GL_CHROMIUM_copy_compressed_texture, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_mirror_clamp_to_edge, GL_ANGLE_shader_pixel_local_storage_coherent, GL_EXT_draw_buffers_indexed, GL_NV_shader_noperspective_interpolation, GL_ANGLE_framebuffer_blit, GL_OES_compressed_EAC_R11_signed_texture, GL_EXT_clip_cull_distance, GL_EXT_texture_border_clamp, GL_NV_pixel_buffer_object, GL_OES_shader_multisample_interpolation, GL_ANGLE_texture_usage, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_ANGLE_base_vertex_base_instance, GL_OES_draw_elements_base_vertex, GL_EXT_frag_depth, GL_ANGLE_multi_draw, GL_ANGLE_texture_compression_dxt3, GL_OES_draw_buffers_indexed, GL_OES_texture_border_clamp, GL_CHROMIUM_lose_context, GL_EXT_color_buffer_half_float, GL_OES_compressed_EAC_RG11_signed_texture, GL_OES_surfaceless_context, GL_AMD_performance_monitor, GL_EXT_EGL_image_external_wrap_modes, GL_EXT_shader_texture_lod, GL_OES_compressed_ETC2_RGBA8_texture, GL_OES_compressed_ETC2_sRGB8_texture, GL_ANGLE_base_vertex_base_instance_shader_builtin, GL_OES_compressed_EAC_RG11_unsigned_texture, GL_WEBGL_video_texture, GL_EXT_clip_control, GL_EXT_sRGB, GL_ANGLE_multiview_multisample, GL_ANGLE_clip_cull_distance, GL_CHROMIUM_bind_uniform_location, GL_CHROMIUM_bind_generates_resource, GL_EXT_read_format_bgra, GL_OES_element_index_uint, GL_OES_texture_half_float, GL_OES_fbo_render_mipmap, GL_EXT_debug_marker, GL_ANGLE_texture_multisample, GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture, GL_ANGLE_program_cache_control, GL_ANGLE_get_serialized_context_string, GL_OES_depth32, GL_EXT_texture_compression_rgtc, GL_OES_EGL_image_external_essl3, GL_ANGLE_pack_reverse_row_order, GL_OVR_multiview2, GL_ANGLE_client_arrays, GL_ANGLE_stencil_texturing, GL_OES_compressed_ETC2_RGB8_texture, GL_KHR_debug, GL_EXT_texture_compression_bptc, GL_EXT_texture_norm16, GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture, GL_NV_pack_subimage, GL_CHROMIUM_copy_texture, GL_OES_texture_float, GL_EXT_blend_minmax, GL_ANGLE_copy_texture_3d, GL_ANGLE_memory_size, GL_OES_sample_variables, GL_ANGLE_polygon_mode, GL_EXT_debug_label, GL_EXT_blend_func_extended, GL_OES_rgb8_rgba8, GL_ANGLE_framebuffer_multisample
[2024.11.16 05:31:14] EGL Extensions: EGL_EXT_create_context_robustness, EGL_ANGLE_d3d_share_handle_client_buffer, EGL_ANGLE_d3d_texture_client_buffer, EGL_ANGLE_surface_d3d_texture_2d_share_handle, EGL_ANGLE_query_surface_pointer, EGL_ANGLE_window_fixed_size, EGL_ANGLE_keyed_mutex, EGL_ANGLE_surface_orientation, EGL_ANGLE_direct_composition, EGL_ANGLE_windows_ui_composition, EGL_NV_post_sub_buffer, EGL_KHR_create_context, EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_gl_renderbuffer_image, EGL_KHR_get_all_proc_addresses, EGL_KHR_stream, EGL_KHR_stream_consumer_gltexture, EGL_NV_stream_consumer_gltexture_yuv, EGL_ANGLE_stream_producer_d3d_texture, EGL_ANGLE_create_context_webgl_compatibility, EGL_CHROMIUM_create_context_bind_generates_resource, EGL_CHROMIUM_sync_control, EGL_EXT_pixel_format_float, EGL_KHR_surfaceless_context, EGL_ANGLE_display_texture_share_group, EGL_ANGLE_display_semaphore_share_group, EGL_ANGLE_create_context_client_arrays, EGL_ANGLE_program_cache_control, EGL_ANGLE_robust_resource_initialization, EGL_ANGLE_create_context_extensions_enabled, EGL_ANDROID_blob_cache, EGL_ANDROID_recordable, EGL_ANGLE_image_d3d11_texture, EGL_ANGLE_create_context_backwards_compatible, EGL_KHR_no_config_context, EGL_KHR_create_context_no_error, EGL_KHR_reusable_sync,
[2024.11.16 05:31:14] OpenGL: QOpenGLContext created, version: 3.3.
[2024.11.16 05:31:14] OpenGL: [TRUE] (Window)
[2024.11.16 05:31:14] Update Info: MTP is unavailable.
[2024.11.16 05:36:34] RPC Error: request 12 got fail with code 406, error SEND_CODE_UNAVAILABLE
[2024.11.16 05:36:47] RPC Error: request 13 got fail with code 406, error SEND_CODE_UNAVAILABLE
[2024.11.16 05:50:45] RPC Error: request 43 got fail with code 406, error SEND_CODE_UNAVAILABLE
[2024.11.16 05:55:52] RPC Error: request 49 got fail with code 406, error SEND_CODE_UNAVAILABLE
[2024.11.16 06:22:24] Config Error: Could not find Answer in dns response JSON.
[2024.11.16 06:22:24] Config Error: Failed to parse dns response JSON, error: illegal value
[2024.11.16 06:22:25] Config Error: Failed to parse dns response JSON, error: illegal value
[2024.11.16 06:22:26] Config Error: Could not find Answer in dns response JSON.
[2024.11.16 06:22:27] Config Error: Failed to parse dns response JSON, error: illegal value
[2024.11.16 06:22:28] Config Error: Failed to parse dns response JSON, error: illegal value
[2024.11.16 06:22:28] Config Error: Failed to parse dns response JSON, error: illegal value
[2024.11.16 06:22:51] RPC Error: request 53 got fail with code 406, error SEND_CODE_UNAVAILABLE
Steps to reproduce
This is a duplicate of #16296. But that was closed and marked as "resolved" when it was not in fact resolved. So I'm repeating the question here.
I don't have a smart phone but I have an iPad and also a flip phone that can receive SMS. I need to use Telegram Desktop to read and download content from users for my job. I am not a dirty rotten spammer and I'm getting fed up with being treated like one. It makes me feel like a second class citizen and it is not user friendly.
Start Messaging
Or log in using your phone number
Next
Send code via SMS
Expected behaviour
Should send SMS code to the entered phone number, as the message states.
Actual behaviour
Entire screen dims and get white message dialog that states, "Please enter the code that was sent to you via telegram or login via QR code. If you haven't signed up for telegram yet, please register from your phone or tablet first."
The "or tablet first" implies that you can still sign up without a smart phone, because tablets don't have phone numbers (at least not in the USA). I do have an iPad, but the Telegram application on my iPad asks for a phone number immediately upon starting up, and entering any number here only generates the message, "We've sent the code to the Telegram app for +1 XXX-XXX-XXXX on your other device."
So "please register from your phone or tablet first" is completely misleading, as you CANNOT register a new Telegram account on a tablet like the message says.
If it's not possible to register a new Telegram account without a smart phone, then the application should clearly state this! I've spent hours on this now, I can't get that time back.
Operating system
Windows 10
Version of Telegram Desktop
5.7.2 x64
Installation source
Static binary from official website
Crash ID
No response
Logs