templetonm / Troglodytes

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Warps / object layer implementation #2

Closed ghost closed 12 years ago

ghost commented 12 years ago

Either add in an object layer system or modify the collision system. Make warps work (x, y and map attributes)

ghost commented 12 years ago

Finished but not too happy with it. Warps of any size work. It's all handled in the object system class. I had to modify the RenderSystem and get rid of the locally held spatials which makes things slightly slower.