Closed ghost closed 12 years ago
Currently we just set an animated image as the spawned monster.
Instead we need to load monster data from an XML defined in our resources.xml file. This will allow us to set monster properties (like health, ranged, etc.)
Finished.
Currently we just set an animated image as the spawned monster.
Instead we need to load monster data from an XML defined in our resources.xml file. This will allow us to set monster properties (like health, ranged, etc.)