templetonm / Troglodytes

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Monsters should have their own XMLs #37

Closed ghost closed 12 years ago

ghost commented 12 years ago

Currently we just set an animated image as the spawned monster.

Instead we need to load monster data from an XML defined in our resources.xml file. This will allow us to set monster properties (like health, ranged, etc.)

ghost commented 12 years ago

Finished.