All assets should be configured with a build step. Most will just compile straight to binary via cereal, but some (like Shader) need extra data to be compiled and saved. This should be handled systematically instead of on a case by case basis. The shader compilation task should leverage the build step instead of performing shader compilation directly.
All assets should be configured with a build step. Most will just compile straight to binary via
cereal
, but some (likeShader
) need extra data to be compiled and saved. This should be handled systematically instead of on a case by case basis. The shader compilation task should leverage the build step instead of performing shader compilation directly.