We have a requirement as below.
i. Download .obj / .gltf file from server side
ii. Place it on Plane
iii. Apply PBR Textures (I have PBR textures along with Normal, Roughtness, Metalness and Diffuse map as separate jpeg files.)
What i did...
1) I can successfully load .gltf file from server and place it on plane. But applying different texture is not working.
2) sceneform-dynamic-textures-sample is working fine with static .obj 3D model. Can you please help me to load .obj model runtime from server and apply textures?
Hi Team,
Thanks for great example. It really works fine.
We have a requirement as below. i. Download .obj / .gltf file from server side ii. Place it on Plane iii. Apply PBR Textures (I have PBR textures along with Normal, Roughtness, Metalness and Diffuse map as separate jpeg files.)
What i did... 1) I can successfully load .gltf file from server and place it on plane. But applying different texture is not working. 2) sceneform-dynamic-textures-sample is working fine with static .obj 3D model. Can you please help me to load .obj model runtime from server and apply textures?