tencent-ailab / hifi3dface

Code and data for our paper "High-Fidelity 3D Digital Human Creation from RGB-D Selfies".
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How can I convert this textures to flame-textures? #40

Open gongfc opened 2 years ago

gongfc commented 2 years ago

This is an excellent work! I want to use this textures on flame! But,the head model have 20481 vertices, it is not compatible with flame! How can I convert this textures to flame-textures?

Oocean35 commented 11 months ago

Hi @gongfc , did you find out how to do this ? FYI, In https://github.com/csbhr/FFHQ-UV/blob/main/FLAME_Apply_HIFI3D_UV/flame2hifi3d_assets/FLAME_w_HIFI3D_UV.obj , the UV coordinates of the HiFi3D++ UV-texture map corresponding to the Flame vertices/faces are provided (https://github.com/csbhr/FFHQ-UV/blob/main/README_flame2hifi3d.md), using these UV coordinates, the FLAME meshes can look for texture colors from the UV-maps in HiFi3D++ format. I need to basically copy the pixels from one UV texture into the corresponding location in the new UV texture. Any tips on how to get this correspondence?

Thanks a lot !! Best