This PR disables depth writing and color writing for MapView instances.
Even though the material is 100% transparent, it still writes depth data when rendering which can cause problems for other transparent meshes on the scene.
I've also disabled color write to explicitly specify that MapView shouldn't be visible.
This PR disables depth writing and color writing for MapView instances. Even though the material is 100% transparent, it still writes depth data when rendering which can cause problems for other transparent meshes on the scene. I've also disabled color write to explicitly specify that MapView shouldn't be visible.