Closed khomsun2013 closed 4 years ago
Hi
Potree should be able to run within a totally normal threejs project, you have to use the hole thing. (Use the minified build). (https://cesium.com/blog/2017/10/23/integrating-cesium-with-threejs/).
Cumps
Hi
Thanks for your suggestion. I tried with the minified build(https://cesium.com/blog/2017/10/23/integrating-cesium-with-threejs/). It wasn't work. This is some parts of my codes. points.add(pointcloud); var geometry = new THREE.LatheGeometry(points); var latheMesh = new THREE.Mesh(geometry, points.material ) ; var latheMeshYup = new THREE.Group(); latheMeshYup.add(latheMesh); three.scene.add(latheMeshYup);
var _3DOB = new _3DObject();
_3DOB.threeMesh = latheMeshYup;
_3DOB.minWGS84 = minWGS84;
_3DOB.maxWGS84 = maxWGS84;
_3Dobjects.push(_3DOB);
three.scene.add(points);
I create points from Potree.Group (var points = new Potree.Group();), and var geometry = new THREE.LatheGeometry(points). I don't know what are wrong.
Khomsun
I want to do a project that run potree on Cesium without potree viewer. By using Cesium as the main rendering similar to this example (http://potree.org/potree/examples/cesium_ca13.html). What are the modules that I should add on potree-core to rendering properly on Cesium?