Open leefsmp opened 4 years ago
Hello
Seems kinda of weird aside from ordering transparent materials are rendered in the same way as other non-transparent ones in three.js.
Are you using logarithmic depth here?, Ensure that youre using LessEqualDepth for the depth function of your object. You can also turn renderer.sortObjects to false and try to ensure that the transparent object if renderer last.
I will try to replicate this soon.
Thanks for the feedback, not using logarithmic depth and set explicitly depthFunc: THREE.LessEqualDepth
on the selected material, same result unfortunately.
I didn't test sortObjects: false
, the meshes and the PC are being loaded in parallel, so I can't test that easily without doing some refactoring and we are ok for now to use depthTest: false
. I just wanted to make sure I was not missing something obvious...
Hi, not sure if this is an issue with potree-core, a side effect, or something to handle differently with my code: We are mixing a large pointcloud with some meshes in the same scene, when selecting a mesh we want to affect it a semi-transparent material.
Here is the selected material, which works fine in a scene with only meshes:
But when loading also a pointcloud, I have to set
selectedMaterial.depthTest = false
otherwise the selected mesh will mostly be invisible. Looks like there is an object in front which occlude it.No selection:
Selection with
depthTest = false
:Selection with
depthTest = true
: