Track.void createNewLauncherClip (int slotIndex, int lengthInBeats) does now ignore the scrolled SlotBank and slotIndex is more like the position than the index of the page.
Reproduce eg. on Push (or simulator):
1) Create 16 scenes
2) Move the bank to scenes 9-16
3) Press "New".
New clip should be created in slot 8 but is created in slot 1
Track.void createNewLauncherClip (int slotIndex, int lengthInBeats) does now ignore the scrolled SlotBank and slotIndex is more like the position than the index of the page.
Reproduce eg. on Push (or simulator): 1) Create 16 scenes 2) Move the bank to scenes 9-16 3) Press "New".
New clip should be created in slot 8 but is created in slot 1