teralove / gathering-markers

Spawn item markers on gathering nodes and hide undesireable nodes.
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this module removes some quest entities #2

Open Gattopeloso opened 5 years ago

Gattopeloso commented 5 years ago

I came across this prblem while leveling a new ton, at lvl 60 in the Velika outskirts i couldn't see the gatherable flowers for a quest step, same thing after the ship quest section where i had to interact with the crates, i couldn't see them.

bigworld12 commented 5 years ago

I had the same problem with a lvl 59 quest too, the idea of only viewing items in a whitelist is a bad idea, I think it should be transformed to hiding items in a black list, which is much more cleaner, since the game can add more gathering materials every now and then, and you are only blocking what you don't want to see

teralove commented 5 years ago

Hiding quest nodes was intentional to prevent the radar from being cluttered with misleading dots while hunting for the new gathering materials. 99% of players play on level 65 characters and this mod was meant for hunting the new materials only. You'll need to turn off the module to see leveling quest nodes.

/8 gathering /8 gathering off

I'll add an option to disable white list.

Didntwantagithubaccount commented 5 years ago

@teralove plz push this as a fix it makes it more user friendly and fixes the quest item bug mod.hook('S_SPAWN_COLLECTION', 4, (event) => { if (!enabled || !active) return; if (blackList.includes(event.id)) return false; those are line 21 thru 23 and the config whiteList just has to be changed to blackList and line 52 ({enabled,markenabled,messager,alerts,Item_ID,blackList,markList} = config) and all the user has to do is add id's to the blacklist to hide a gathering node the work is done for you all you need to do is commit the changes